Concept - Inside of the machine a Nano-robot have a hard mission of to repair your host, a heavy machine, to survive and goal at center of command. In to middle this, he is attacked by internal systems of defense in state of high alert.

Mission - Repair the host machine before everything blows up, without being catch for defense system.

Mechanics - The player move with the arrows and interact to open the door, he must use the scenery to hide and escape from the defense bot.

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Improvements for the future Tweaks: tidying up the sound | enhance animation Interaction: feedbacks for: 1 defense robot activation, 2 door opening delay. interface: Add robot defense position indicator and auto destruction counter.

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Credits

Daniel R - Gamedesigner/artdirector - dan.art.wit@gmail.com

Brian R - Programmer/Gamedev - pokebrian@gmail.com

Johnny M - Artist 2d/Background/effects/Character design - johnnyax@hotmail.com

Caio C - Artist 2d/Character Design - modicesar@outlook.com

Music: “Dark Crossing” and "Combat Plan", from PlayOnLoop.com
Licensed under Creative Commons by Attribution 4.0

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source code:

https://github.com/brianrrichter/wj37_repair_and_go

Comments

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Hey, I see you've bettered your skills since the "stop waiting for godot" game jam! Congrats !

Thanks! The art contributions made the biggest difference I think =P